学习参考:https://course.rs/basic/intro.html

1.1 模式匹配

match匹配

  1. 通用形式
match target {
    模式1 => 表达式1,
    模式2 => {
        语句1;
        语句2;
        表达式2
    },
    _ => 表达式3
}
  1. 示例
enum Direction {
    East,
    West,
    North,
    South,
}

fn main() {
    let dire = Direction::South;
    match dire {
        Direction::East => println!("East"),
        Direction::North | Direction::South => {
            println!("South or North");
        },
        _ => (),
    };
}
或
fn main() {
    let dire = Direction::South;
    match dire {
        Direction::East => println!("East"),
        Direction::North | Direction::South => {
            println!("South or North");
        },
        other => (),
    };
}

注:

  • match匹配到第一个符合条件的,执行代码返回;如果当前分支不匹配,则继续执行下一个分支
  • match必须穷尽所有的类型,不想关心的值用_一个变量代替
  1. 用match表达式赋值
enum IpAddr {
   Ipv4,
   Ipv6
}

fn main() {
    let ip1 = IpAddr::Ipv6;
    let ip_str = match ip1 {
        IpAddr::Ipv4 => "127.0.0.1",
        _ => "::1",
    };

    println!("{}", ip_str);
}

match本身也是一个表达式,可以用它来赋值

  1. 模式绑定
#[derive(Debug)]
enum UsState {
    Alabama,
    Alaska,
    // --snip--
}

enum Coin {
    Penny,
    Nickel,
    Dime,
    Quarter(UsState), // 25美分硬币
}

fn value_in_cents(coin: Coin) -> u8 {
    match coin {
        Coin::Penny => 1,
        Coin::Nickel => 5,
        Coin::Dime => 10,
        Coin::Quarter(state) => {
            println!("State quarter from {:?}!", state);
            25
        },
    }
}

模式匹配的一个重要功能就是从模式中取出绑定的值,如上面代码的state

if let匹配

有时会遇到只有一个模式的值需要被处理,其他值直接忽略的场景,用match就太繁琐了

let v = Some(3u8);
match v {
	Some(3) => println!("three"),
	_ => (),
}

上述代码只想对Some(3)进行匹配,不想处理其他Some(u8)None值,用if let就正好了。

if let Some(3) = v {
    println!("three");
}

matches!宏

可以将一个表达式和模式进行匹配

enum MyEnum {
    Foo,
    Bar
}

fn main() {
    let v = vec![MyEnum::Foo,MyEnum::Bar,MyEnum::Foo];
}

如果想过滤v,只保留MyEnum::Foo类型的元素,你可能想这么写:

v.iter().filter(|x| x == MyEnum::Foo);

但是这样会报错,因为无法将x和一个枚举成员进行比较,这时就用到matches!

v.iter().filter(|x| matches!(x, MyEnum::Foo));

其他案例:

let foo = 'f';
assert!(matches!(foo, 'A'..='Z' | 'a'..='z'));

let bar = Some(4);
assert!(matches!(bar, Some(x) if x > 2));

模式匹配的所有权转移

match和if let如果要匹配带所有权的变量,所有权会被转移

let s = Some(String::from("Hello!"));

if let Some(y) = s {
    println!("found a string");
}

println!("{:?}", s);  // 报错,s的所有权被转移到y了

解构Option

使用Option<T>,为了从Some中取出其内部的T值以及处理没有值的情况

fn plus_one(x: Option<i32>) -> Option<i32> {
    match x {
        None => None,
        Some(i) => Some(i + 1),
    }
}

let five = Some(5);
let six = plus_one(five);  // Some(6)
let none = plus_one(None);  // None

模式概念

模式是Rust中的特殊语法,用来匹配类型中的结构和数据。模式一般由以下内容组成:

  • 字面值
  • 解构的数组、枚举、结构体或元组
  • 变量
  • 通配符
  • 占位符

所有可能用到模式的地方

  1. match分支
match VALUE {
    PATTERN => EXPRESSION,
    PATTERN => EXPRESSION,
    PATTERN => EXPRESSION,
}
  1. if let分支

允许匹配一种模式,而忽略其他模式。即可驳模式匹配

if let PATTERN = SOME_VALUE {

}
  1. while let条件循环

允许只要模式匹配就一直进行while循环

// Vec是动态数组
let mut stack = Vec::new();

// 向数组尾部插入元素
stack.push(1);
stack.push(2);
stack.push(3);

// stack.pop从数组尾部弹出元素
while let Some(top) = stack.pop() {
    println!("{}", top);
}
  1. for循环
let v = vec!['a', 'b', 'c'];

for (index, value) in v.iter().enumerate() {
    println!("{} is at index {}", value, index);
}

迭代器每次迭代返回一个(索引, 值)形式的元组,用(index, value)来匹配

  1. let语句
let PATTERN = EXPRESSION;

let语句也是一种模式匹配:

let x = 5;

同时,它也是一种模式绑定,代表将匹配的值绑定到变量上。在Rust中,变量名也是一种模式

  1. 函数参数
fn print_coordinates(&(x, y): &(i32, i32)) {
    println!("Current location: ({}, {})", x, y);
}

fn main() {
    let point = (3, 5);
    print_coordinates(&point);
}
  1. let-else

适用else分支来处理模式不匹配的情况,但else分支中必须用发散的代码块处理(如:break、return、panic)

use std::str::FromStr;

fn get_count_item(s: &str) -> (u64, &str) {
    let mut it = s.split(' ');
    let (Some(count_str), Some(item)) = (it.next(), it.next()) else {
        panic!("Can't segment count item pair: '{s}'");
    };
    let Ok(count) = u64::from_str(count_str) else {
        panic!("Can't parse integer: '{count_str}'");
    };
    // error: `else` clause of `let...else` does not diverge
    // let Ok(count) = u64::from_str(count_str) else { 0 };
    (count, item)
}

fn main() {
    assert_eq!(get_count_item("3 chairs"), (3, "chairs"));
}

与match和if let相比,let-else特点在于其解包成功时所创建的变量具有更广的作用域

// if let
if let Some(x) = some_option_value {
    println!("{}", x);  // x只在if分支使用
}

// let-else
let Some(x) = some_option_value else { return; }
println!("{}", x);  // x可以在let之外使用

1.2 全模式列表

匹配字面值

let x = 1;

match x {
    1 => println!("one"),
    2 => println!("two"),
    3 => println!("three"),
    _ => println!("anything"),
}

匹配命名变量

fn main() {
    let x = Some(5);
    let y = 10;

    match x {
        Some(50) => println!("Got 50"),
        Some(y) => println!("Matched, y = {:?}", y),  // 变量遮蔽
        _ => println!("Default case, x = {:?}", x),
    }

    println!("at the end: x = {:?}, y = {:?}", x, y);
}

在match作用域中有个新变量y,遮蔽了main作用域中的y

所以这里的match语句会打印Matched,y = 5

如果不想变量遮蔽,可以换个变量名或者使用匹配守卫的方式

通过序列..=匹配值的范围

let x = 5;

match x {
    1..=5 => println!("one through five"),
    _ => println!("something else"),
}

let x = 'c';

match x {
    'a'..='j' => println!("early ASCII letter"),
    'k'..='z' => println!("late ASCII letter"),
    _ => println!("something else"),
}

解构并分解值

struct Point {
    x: i32,
    y: i32,
}

fn main() {
    let p = Point { x: 0, y: 7 };

    let Point { x: a, y: b } = p;
    assert_eq!(0, a);
    assert_eq!(7, b);
}

这段代码创建了变量ab来匹配结构体p中的xy字段,可以简写成:

struct Point {
    x: i32,
    y: i32,
}

fn main() {
    let p = Point { x: 0, y: 7 };

    let Point { x, y } = p;
    assert_eq!(0, x);
    assert_eq!(7, y);
}

也可以解构一部分,匹配一部分:

fn main() {
    let p = Point { x: 0, y: 7 };

    match p {
        Point { x, y: 0 } => println!("On the x axis at {}", x),
        Point { x: 0, y } => println!("On the y axis at {}", y),  //匹配x为0的情况,解构y
        Point { x, y } => println!("On neither axis: ({}, {})", x, y),
    }
}

解构枚举

enum Message {
    Quit,
    Move { x: i32, y: i32 },
    Write(String),
    ChangeColor(i32, i32, i32),
}

fn main() {
    let msg = Message::ChangeColor(0, 160, 255);

    match msg {
        Message::Quit => {
            println!("The Quit variant has no data to destructure.")
        }
        Message::Move { x, y } => {
            println!(
                "Move in the x direction {} and in the y direction {}",
                x,
                y
            );
        }
        Message::Write(text) => println!("Text message: {}", text),
        Message::ChangeColor(r, g, b) => {
            println!(
                "Change the color to red {}, green {}, and blue {}",
                r,
                g,
                b
            )
        }
    }
}

解构嵌套的结构体和枚举

enum Color {
   Rgb(i32, i32, i32),
   Hsv(i32, i32, i32),
}

enum Message {
    Quit,
    Move { x: i32, y: i32 },
    Write(String),
    ChangeColor(Color),
}

fn main() {
    let msg = Message::ChangeColor(Color::Hsv(0, 160, 255));

    match msg {
        Message::ChangeColor(Color::Rgb(r, g, b)) => {
            println!(
                "Change the color to red {}, green {}, and blue {}",
                r,
                g,
                b
            )
        }
        Message::ChangeColor(Color::Hsv(h, s, v)) => {
            println!(
                "Change the color to hue {}, saturation {}, and value {}",
                h,
                s,
                v
            )
        }
        _ => ()
    }
}

解构结构体和元组

struct Point {
     x: i32,
     y: i32,
 }

let ((feet, inches), Point {x, y}) = ((3, 10), Point { x: 3, y: -10 });

解构数组

定长数组:

let arr: [u16; 2] = [114, 514];
let [x, y] = arr;

assert_eq!(x, 114);
assert_eq!(y, 514);

不定长数组:

let arr: &[u16] = &[114, 514];

if let [x, ..] = arr {
    assert_eq!(x, &114);
}

if let &[.., y] = arr {
    assert_eq!(y, 514);
}

let arr: &[u16] = &[];

assert!(matches!(arr, [..]));
assert!(!matches!(arr, [x, ..]));

忽略模式中的值

  1. _忽略整个值
fn foo(_: i32, y: i32) {
    println!("This code only uses the y parameter: {}", y);
}

fn main() {
    foo(3, 4);
}
  1. 使用嵌套的_忽略部分值
let mut setting_value = Some(5);
let new_setting_value = Some(10);

match (setting_value, new_setting_value) {
    (Some(_), Some(_)) => {
        println!("Can't overwrite an existing customized value");
    }
    _ => {
        setting_value = new_setting_value;
    }
}

println!("setting is {:?}", setting_value);
let numbers = (2, 4, 8, 16, 32);

match numbers {
    (first, _, third, _, fifth) => {
        println!("Some numbers: {}, {}, {}", first, third, fifth)
    },
}
  1. 使用下划线开头忽略未使用变量
fn main() {
    let _x = 5;
    let y = 10;
}

只使用_和使用以下划线开头的名称有些不同:_x仍会将值绑定到变量,而_完全不会绑定

let s = Some(String::from("Hello!"));

if let Some(_s) = s {
    println!("found a string");
}

println!("{:?}", s);  // 由于_s真的绑定了值,s的所有权被转移,这里会报错
let s = Some(String::from("Hello!"));

if let Some(_) = s {
    println!("found a string");
}

println!("{:?}", s);  // Success
  1. ..忽略剩余值

对于有多个部分的值,可以用..只使用部分值而忽略其他值,这样不用为了多个值列出_

struct Point {
    x: i32,
    y: i32,
    z: i32,
}

let origin = Point { x: 0, y: 0, z: 0 };

match origin {
    Point { x, .. } => println!("x is {}", x),
}

..必须是无歧义的,例如:

fn main() {
    let numbers = (2, 4, 8, 16, 32);

    match numbers {
        (.., second, ..) => {  // 报错
            println!("Some numbers: {}", second)
        },
    }
}

匹配守卫

一个位于match分支模式之后的额外if条件,能为分支模式提供进一步的匹配条件

let num = Some(4);

match num {
    Some(x) if x < 5 => println!("less than five: {}", x),
    Some(x) => println!("{}", x),
    None => (),
}

也可以解决模式中变量遮蔽的问题:

fn main() {
    let x = Some(5);
    let y = 10;

    match x {
        Some(50) => println!("Got 50"),
        Some(n) if n == y => println!("Matched, n = {}", n),
        _ => println!("Default case, x = {:?}", x),
    }

    println!("at the end: x = {:?}, y = {}", x, y);
}

也可以在匹配守卫中使用|运算符来指定多个模式,同时匹配守卫的条件会作用域所有模式

let x = 4;
let y = false;

match x {
    4 | 5 | 6 if y => println!("yes"),  // 等于(4 | 5 | 6) if y => ...
    _ => println!("no"),
}

@绑定

@运算符允许为一个字段绑定另一个变量

下面这个例子通过在3..=7之前指定id_variable @,捕获任何匹配此范围的值并同时将该值绑定到变量id_variable。第二个分支匹配10..=12的值,但是无法使用id,因为没有将id值保存进一个变量。

enum Message {
    Hello { id: i32 },
}

let msg = Message::Hello { id: 5 };

match msg {
    Message::Hello { id: id_variable @ 3..=7 } => {
        println!("Found an id in range: {}", id_variable)
    },
    Message::Hello { id: 10..=12 } => {
        println!("Found an id in another range")
    },
    Message::Hello { id } => {
        println!("Found some other id: {}", id)
    },
}

使用@还可以在绑定新变量的同时,对目标进行解构:

#[derive(Debug)]
struct Point {
    x: i32,
    y: i32,
}

fn main() {
    // 绑定新变量 `p`,同时对 `Point` 进行解构
    let p @ Point {x: px, y: py } = Point {x: 10, y: 23};
    println!("x: {}, y: {}", px, py);
    println!("{:?}", p);


    let point = Point {x: 10, y: 5};
    if let p @ Point {x: 10, y} = point {
        println!("x is 10 and y is {} in {:?}", y, p);
    } else {
        println!("x was not 10 :(");
    }
}

rust1.53后的版本可以不加括号绑定到所有模式上:

fn main() {
    match 1 {
        num @ 1 | 2 => {  // 等于 num @ (1 | 2)
            println!("{}", num);
        }
        _ => {}
    }
}

1.3 方法